Online multiplayer, built in
Up to 16 players in one shared world. Friends appear as real, animated in-world characters — not dots on a map.

Mokalight is a native, no-emulator port of The Legend of Zelda: Twilight Princess with built-in online multiplayer. Sharper, smoother, controller-ready — and your friends drop straight into your world as real, animated characters.
Windows in progress · macOS & mobile planned
Mokalight ships no game data — bring your own legally-dumped copy (GameCube USA GZ2E01 / EUR GZ2P01).
A fan project — not affiliated with, or endorsed by, Nintendo. The Legend of Zelda and Twilight Princess are trademarks of Nintendo.
Six inscribed tablets — the pillars of the port.
Up to 16 players in one shared world. Friends appear as real, animated in-world characters — not dots on a map.
Runs as a real, compiled app on Windows, macOS and Linux. Built on the decompiled source, not an ISO interpreter.
Aspect-ratio unlock, internal-resolution scaling, and an uncapped/interpolated framerate. The console game, set free on PC.
Full SDL gamepad support, rebindable binds, optional gyro aiming, and complete controller menu navigation.
Ships zero game data. Point it at a disc image you dumped yourself (.iso/.rvz/.wbfs) and press Play.
A fork of Dusklight — the native Twilight Princess PC port by the Twilit Realm team — built on the community Twilight Princess decompilation. Mokalight adds the online multiplayer layer on top.
Not a splitscreen hack, not an emulator overlay — real online co-op, done natively.
Screens from the launcher and shared world — real captures coming soon.
Native online multiplayer arrives: up to 16 players, in-world character sync, shared co-op world state and loot, in-game chat, warp and emotes, and one-click hosting with room codes. Rebranded as Mokalight by Mokatai. Linux build available now; Windows in progress.